I really like the universe and the music! The visual identity is great, this mix (Far West / Wall-E / RV There Yet) is cool, and the vehicle with its little face has an endearing side. The environmental storytelling (the Shop, the branded packages, the warehouse) makes the world feel credible.
The CRT filter is stylish, but just a little too strong. It drowns out some of the details and I think it may tire the eyes during long sessions. Having it as an intensity slider in the settings would be a real plus.
Reserving an accent color (like neon or something else) for interactive elements (objectives, packages, drop-off points) would help make them a bit easier to spot in the desert environment, I think. Some areas are a bit dark, maybe slightly raising the shadows or adding the possibility to adjust this in the settings would avoid losing sight of the road.
As a developer, there are a few gameplay bugs to fix (Packages that fly all the way through the vehicle when thrown inside, or that fall out of the vehicle with the door closed while driving, having to constantly release the handbrake, even when you didn't set it but just stepped out of the vehicle for a moment, or issues with the proximity voice chat that forces you to reboot the game, among other things).
But otherwise the foundation is solid and there's huge potential!
Special mention for the work done on the 3D, which is really high quality!
Hey, thank you so much for taking the time to write all this out — feedback this thoughtful and precise is rare, and it's genuinely useful for us.
Really glad the universe landed the way we intended. The Far West / Wall-E / RV There Yet mix is exactly the vibe we were chasing, so it's great to see someone pick up on it — and the little face on the vehicle was one of those small details we hoped people would connect with. Your notes on the environmental storytelling (the Shop, the branded packages, the warehouse) and the 3D work mean a lot to the team.
The CRT filter was something we wanted to try out to see how it'd feel — but you're not the only one telling us it tires the eyes on long sessions, so an intensity slider is definitely on our radar.
And thank you for flagging the bugs so clearly — that dev eye helps a ton. The package physics (clipping through the vehicle / falling out with the door closed while driving), the handbrake re-engaging after you just step out for a second, and the proximity voice chat needing a reboot are all noted.
Seriously, thanks again. This is exactly the kind of feedback that helps us push the foundation further — hope you'll stick around to see where it goes!
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Hello!
I really like the universe and the music! The visual identity is great, this mix (Far West / Wall-E / RV There Yet) is cool, and the vehicle with its little face has an endearing side. The environmental storytelling (the Shop, the branded packages, the warehouse) makes the world feel credible.
The CRT filter is stylish, but just a little too strong. It drowns out some of the details and I think it may tire the eyes during long sessions. Having it as an intensity slider in the settings would be a real plus.
Reserving an accent color (like neon or something else) for interactive elements (objectives, packages, drop-off points) would help make them a bit easier to spot in the desert environment, I think. Some areas are a bit dark, maybe slightly raising the shadows or adding the possibility to adjust this in the settings would avoid losing sight of the road.
As a developer, there are a few gameplay bugs to fix (Packages that fly all the way through the vehicle when thrown inside, or that fall out of the vehicle with the door closed while driving, having to constantly release the handbrake, even when you didn't set it but just stepped out of the vehicle for a moment, or issues with the proximity voice chat that forces you to reboot the game, among other things).
But otherwise the foundation is solid and there's huge potential!
Special mention for the work done on the 3D, which is really high quality!
Hey, thank you so much for taking the time to write all this out — feedback this thoughtful and precise is rare, and it's genuinely useful for us.
Really glad the universe landed the way we intended. The Far West / Wall-E / RV There Yet mix is exactly the vibe we were chasing, so it's great to see someone pick up on it — and the little face on the vehicle was one of those small details we hoped people would connect with. Your notes on the environmental storytelling (the Shop, the branded packages, the warehouse) and the 3D work mean a lot to the team.
The CRT filter was something we wanted to try out to see how it'd feel — but you're not the only one telling us it tires the eyes on long sessions, so an intensity slider is definitely on our radar.
And thank you for flagging the bugs so clearly — that dev eye helps a ton. The package physics (clipping through the vehicle / falling out with the door closed while driving), the handbrake re-engaging after you just step out for a second, and the proximity voice chat needing a reboot are all noted.
Seriously, thanks again. This is exactly the kind of feedback that helps us push the foundation further — hope you'll stick around to see where it goes!